📄️ Setting Up Your Project
To use our Udon-based prefabs, you need to set up the VRChat Creator Companion with UdonSharp. This guide provides a brief overview of the process, with direct links to the relevant VRChat documentation for detailed instructions.
📄️ Adding Images and Creating Sprites
Sprite Conversion: You will likely need to convert your images to sprites to add them to most of our prefabs.
📄️ Setting Up Post Processing
Important: This guide is for Unity 2022.3.6f1. The steps may be different in future versions of Unity.
📄️ Multi-Language Support with Fonts in Unity 2019
Font Limitation: As of 06/10/2024, you cannot dynamically change fonts within Udon scripts in Unity 2019 or Unity 2022. Therefore, you need to set up font switching manually.
📄️ Understanding Unity Layers with Udon
Version: This guide is for Unity 2022.3.6f1. The steps may be different in future versions of Unity.
📄️ Understanding Colliders and Trigger Boxes
Important: This guide is for Unity 2022.3.6f1. The steps may be different in future versions of Unity.
📄️ Changing Object Meshes and Materials
Version: This guide is for Unity 2022.3.6f1. The steps may be different in future versions of Unity.